I’m interested in solving complex problems in 3D computer graphics. Previously, I had the privilege of working on several interesting technologies—from contributing to the world’s first mobile raytracing GPU to developing tools for high-profile film productions like Dune: Part Two and Venom 3.
I earned an MSc in Computer Graphics, Vision, and Imaging with Distinction from UCL, supported by a scholarship from DeepMind. During my time at UCL, I co-authored a paper on collaborative virtual environments, presented at an IEEE VR workshop.