About Me

I’m interested in solving complex problems in 3D computer graphics. I’ve had the privilege of working on several interesting technologies—from contributing to the world’s first mobile raytracing GPU to developing tools for high-profile film productions like Dune: Part Two and Venom 3.

I earned an MSc in Computer Graphics, Vision, and Imaging with Distinction from UCL, supported by a scholarship from DeepMind. During my time at UCL, I co-authored a paper on collaborative virtual environments, presented at an IEEE VR workshop.

My career began at Imagination Technologies, where I focussed on HW acceleration techniques for real-time raytracing on mobile GPUs. At DNEG, I spearheaded the development of DLC Creator, a tool that drastically reduced build turnaround times by enabling sideloading of VFX assets on iPads. And currently at Dimension I work on novel state-of-the art technologies to meet the ever-growing complex requirements of film productions.