About Me

Senior software engineer with demonstrated experience in C++, Python, rendering and machine learning. Proven ability to lead projects, mentor colleagues, and drive innovation.

Interested in solving complex problems in 3D computer graphics. Previously, had the privilege of working on several interesting technologies—from contributing to the world’s first mobile raytracing GPU to developing tools for high-profile film productions like Venom 3.

Earned an MSc in Computer Graphics, Vision, and Imaging with Distinction from UCL, supported by a scholarship from DeepMind. During my time at UCL, co-authored a paper on collaborative virtual environments, presented at an IEEE VR workshop.