At our studio, we have a custom Unreal Engine build that we deploy to artists. We deploy our builds using a custom Inno installer. As a result, we are required to provide technical support for all of our custom tools within our engine. This can be tricky for various reasons: As a result, we are…
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Applied Technology wins Tech Team of the Year 2025 at the Broadcast Tech Innovation Awards
Proud of our team for winning Tech Team of the Year: https://dimensionstudio.co/news/tech-team-broadcast-awards
Non-Intrusive Burn-Ins in Unreal Engine using ffmpeg
Sometimes in our UE renders we want to add burn-ins to capture some meta info about the shot e.g. timecode. This is useful for reviewing the footage back, but it sometimes can become distracting and hide critical parts of the image, see below: One solution could be to rescale the rendered output so that it…