Jaspreet Dhanjan

Software Engineer

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Non-Intrusive Burn-Ins in Unreal Engine using ffmpeg

Posted on July 5, 2025July 5, 2025Author JaspreetPosted in Unreal Engine

Sometimes in our UE renders we want to add burn-ins to capture some meta info about the shot e.g. timecode. This is useful for reviewing the footage back, but it sometimes can become distracting and hide critical parts of the image, see below: One solution could be to rescale the rendered output so that it…

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